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gromitsbuddyinginventor Posted: Aug 22nd 2012

I have done a bit of animation before but I would like to make it look better and more professional. I have lots of ideas for storys and I can mold quite well. I know that lots of you in the forums are pretty advanced in your animation, do you have any advice for me on the more technical side of things.       Thanks, GBI

mmasonghi studios Posted: Aug 22nd 2012

EVERY MODEL NEEDS AN ARMATURE I can not stress this enough If you want your animation to look good use an armature

also accelleration and decelleration and anticipation

"Say you were moving your character's arm up to scratch his head, then to start off you would only move the arm a tiny milimetre, and the same at the other end when the arm is slowing down. in between, the movements will be slightly bigger. This is called accelleration and decelleration- your body has to build up speed before slowing down again.

To make your character more realistic, you will also need to study how other people move, for example the way you swing your leg back before kicking a ball  this is known as anticipation, which is often exadgerated in cartoon and claymation." - samuelhayward

Also you might want to get some books on animation

Cracking book of animation by aardman
and i also recommend the animator's survival kit this one is more catered to 2D animators but has a lot of helpful things in it(I consider this as an animation bible) 

mmasonghi studios Posted: Aug 22nd 2012

if you need anything else just ask
also here is a list of supplies you might need  

gromitsbuddyinginventor Posted: Aug 29th 2012

I've just tried a new type of animation for 
me. It's not bad but I prefer claymation.
Comments would be much appreciated. 

mmasonghi studios Posted: Aug 29th 2012

It's not bad  I'm actually more into 2D than stop mo at moment

Nathan M Posted: Aug 29th 2012

gromitsbuddyinginventor Posted: Sep 8th 2012

Just a quick question, can an armature be as simple as a stick man made from wire or do you have to get special materials for it?

mmasonghi studios Posted: Sep 8th 2012

"nothing is wrong with wire, especially on a budget.

I used to never believe this but trust me it's true, a good wire armature is waaaay better than a bad ball and socket. if you experiment with it and get good, you can make really good work with wire armatures.

Look up Nick Hilligoss, he is an australian animator and he does a lot of good work with just wire armatures." - Ian Timothy

Here is a good tutorial

the only "special materials" I can think of is epoxy puty you don't have to make the feet out of wood 

samuelhayward Posted: Sep 9th 2012

I would recomend combining copper wire with aluminium, which gives it strength and makes it last longer. This is what aardman did with the wire in the were rabbit's ears, though the rest of it was ball and socket.

gromitsbuddyinginventor Posted: Sep 9th 2012


iantimothy Posted: Sep 9th 2012

I was going to chime in here, but thanks to mason I already have.
Make sure for you armatures you are using annealed aluminum wire, or something that says armature wire, 16 gauge is good. If it is regular alliminum wire then it will break.

gromitsbuddyinginventor Posted: Sep 9th 2012

Ok thanks!

harryboy8080 Posted: Sep 9th 2012

Yeah, annealed and 16 gauge is important. You really should twist two strands of your wire together using an elctronic screwdriver.

mmasonghi studios Posted: Sep 9th 2012


iantimothy Posted: Sep 10th 2012

If you dont have a screwdrivers or drill you can clamp one end and put a pencil through the loop and twist by hand.
No matter how you do it the twisted wire is important for strength and a little less spring back.

kezzarules13 Posted: Sep 10th 2012

It's good to have a skeleton or some sort of support for your plasticine models because when I done my secondanimation with Wallace and gromit they kept on falling apart and the plasticine mixed together.:( all in all it was quite an experience!

harryboy8080 Posted: Sep 10th 2012

IF (not recommeneded with any figure over 5 inches) you happen to NOT make an armature, make sure to model your charectars arms, limbs, whatever will be moved the most out of the same blob of plasticine you use for the body. Otherwise, your clay will simply fall apart.

mmasonghi studios Posted: Sep 11th 2012

YES! I have had to learn that the hard way. 

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